The rules for season 12 will be as follows.
League Buy-In: $30 per player. This covers all league games for the entire season.
Practice Starts: 7:00 PM
League Starts: 8:00 PM
Running late? Just let Tom know and we’ll do our best to accommodate you.
Once all league matches are completed, the official league night is over. Any additional play afterward is at the discretion of the host.
Extra balls may be skillfully plunged only. No flipper action may be used during an extra ball.
Please help watch out for each other so nobody accidentally gets disqualified.
You are welcome to practice before league begins, but once your next league game has been assigned, do not practice that machine before your match.
All games used for league play must have a functioning tilt mechanism.
If a player causes a slam tilt:
The affected game will be restarted.
The player responsible for the slam tilt will be DQ'd from that game.
A second slam tilt by the same player during the same league night will result in a DQ for the entire night.
If an issue comes up during league play, please see Tom or the night's host.
Rulings will be made as fairly as possible using IFPA rules and guidelines.
DUPL Season 16 will continue using 1-vs-1 matches with a mix of ranked and random pairings.
Each league night consists of 6 matches per player.
All 6 matches will be completely random.
Week 1 is designed to get everyone playing, establish the early standings, and start the season with a little DUPL chaos.
Matches will alternate between ranked and random pairings:
Game 1: Ranked
Game 2: Random
Game 3: Ranked
Game 4: Random
Game 5: Ranked
Game 6: Random
This rewards strong performance while keeping some of the unpredictability that makes DUPL fun.
Matches will be generated two at a time:
Games 1 & 2
Games 3 & 4
Games 5 & 6
Once you finish a match, check your next assigned game and opponent and keep things moving.
The goal is less downtime, smoother league nights, and hopefully getting everyone home a little earlier.
The final two weeks are 100% ranked matchups.
During Weeks 7 and 8, matches will be generated one at a time.
No random pairings.
No hiding.
Every match is determined by the standings, and every point matters.
Each player's lowest-scoring week will be dropped from their final season total.
This allows for one bad night, emergency, missed week, or rough performance without completely destroying a player's season.
If players are tied for 1st, 2nd, or 3rd place after the final standings:
The first tiebreaker will be the point differential between the tied players' 1st-place and 2nd-place finishes.
If the tie remains, the players will play a full 3-ball game on a randomly selected machine using the Wheel of Destiny.
A coin flip will determine who chooses playing position.
The winner of the playoff game earns the higher finishing position.
Have fun, respect our hosts, keep the games moving, and we'll see everyone Thursday night!